About Me

My name is William Lim. I am a 3D Animator based in Anaheim, California.

I have 6 years experience in the game industry animating cycles and other character shots. My most recent works include animations for Tall Tails app, Playstation Home, facial animations for Rockstar’s Max Payne 3 and Square Enix’s Sleeping Dogs. I am fluent in Maya, Unity, 3DS Max, Photoshop and After Effects. I am a very detail oriented individual and I do my best to put that into my work.

Below are my work experiences:

 

Engine Giant Entertainment, LLC (July 2013 – Present)

  • Founding member of the company
  • Animated Animation packs for sale on Playstation Home

Iron Claw (May 2016 – May 2016)

  • Animated Characters for Fifa 2017 E3 Trailer
  • Matchmoving

Robotpencil (January 2015 – January 2016)

  • Moderate online classes
  • Set up online videos for students
  • Collect student assignments
  • Set up Client meetings

Zuul Labs (March 2014 – November 2014)

  • Animating in-game puppies
  • Animating sprites for in-game NPCs
  • Implemented animations into Unity using Playmaker
  • Implemented sprite animations into Unity
  • Set-up Google Play in-app purchases as well as help launch our app “Tall Tails”

Konami Digital Entertainment, Inc. (March 2012 – July 2013)

  • Animating full body costumes for Playstation Home
  • Downrezing models

IMPD Productions – now known as Counter Punch Studios (December 2011 – January 2012)

  • Animated and cleaned up facial animations for Max Payne 3 and Sleeping Dogs

Floor 84 Studios (January 2010 – November 2010)

  • Animated and game tested for Man vs Wild The Game

Kaman’s Art Shoppes (May 2008 – December 2012)

  • Body Art Supervisor 2011-2012
  • Face Painting Lead 2009 – 2011

 

Here’s my full resume. Thanks!

2016 William Lim Resumé

 

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